The Commandments

A note from the founders

Before we get into the detail, we want to emphasise that:

This sport is about respect, camaraderie and exceptional sportsperson-ship.

We lift each other up, and brush the grass off our opponents.

We congratulate the successes of both our team mates, and our competition.

Never lose sight of this.

CORE RULES

  1. Toss the frisbee with a representative from each team calling scribbles or Blank. The winning side chooses which side of the field they would like, the loser decides who throws first.

  2. Play begins with one side tossing the frisbee to the other. The objective for the receiving team is to catch the frisbee over your head and have it land around your neck.

  3. If the receiving team catches the frisbee, no points are awarded to either team. It is now the receiving teams turn to toss.

  4. A point is awarded to the tossers when a receiving team fails to catch the frisbee on their head.

  5. a point is deducted from the tossers if the frisbee was not contestable by the receivers. E.G. the frisbee is far too low or high to begin with, or sent in a trajectory away from the designated boundaries.

  6. The first team to reach 11 points is the winner of the round.

  7. A match consists of three rounds to determine the winner.

  8. Players are to shake hands prior to commencement and at the end of each match. This is a gentlepersonly sport, never lose sight of this. Additional handshakes and compliments are encouraged.

Challenge Mode

The following rules are for the daring, and featured during the creation of Frisbee Head. Enforce responsibly (if at all).

  • All participants are required to hold a beverage at all times.

  • During breaks between play, a player may call out an individual they suspect does not have any liquid in their vessel. If the call is correct, the individual must source two vessels; one to finish on the spot, the other to hold when play continues.

  • All players must toast to ambitious plays and exceptional athleticism - no exceptions.

  • Add obstacles or foreign objects into each sides field of play.

Additional Recommendations

  • Set up a clearly marked playing field

  • We have found that teams of two with a smaller playing field works best and avoids head knocks, but feel free to experiment with different field and team sizes!

  • If you have a spare player that can act as referee, it usually helps disputes from arising. In instances where there is no referee, both teams are expected to show exemplary sportsperson-ship, and agree upon decisions before play can continue.